Inside the wild world of Cuphead

Cuphead was this year's video game underdog story. The brainchild of Oakville, Ontario-based Chad and Jared Moldenhauer, the extraordinarily visual 2D run n' gun adventure captured the world's attention on its debut at E3 a few years ago and hasn't let up since.
The fact Cuphead is a success just cements the idea that traditional hand-drawn animation is something we can keep pursuing for a while.
Chad Moldenhauer, Studio MDHR


We stayed away from digital for everything, even the screen effects are actual scans from used film reels.
Chad Moldenhauer




We never really designed a bible for what things needed to look like, which sometimes was a bit troublesome for artists. We just always had the details in our head and went via our gut.
Chad Moldenhauer, Studio MDHR

I just see the independent game scene as the real avenue to foster experimentation and try new things, and if it catches on it can filter upwards.
Chad Moldenhauer, Studio MDHR


