Deep Inside the World of Monument Valley II
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Monument Valley was a phenomenon – downloaded over 30 million times, awarded Apple's 2014 'Game of the Year' and referred to by WIRED as 'the most beautiful iPad game ever made'. Just released some three years later, Dan Gray (Head of Studio, ustwo) takes us through the sequel and the internal processes that helped create it.
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"From a strategic point of view, trusting one another and our creativity allowed things to flourish. It’s what enabled Monument Valley to work, and enabled Monument Valley 2 to work".
Dan Gray, ustwo Games
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"I know the type of person I like to get a response from; somebody who says, "I never would've played or never would've downloaded a game before, but I downloaded Monument Valley because it's really interesting".
Dan Gray, ustwo Games
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"Your actual place as an entertainer or a creator in this world isn't a worthless one. It's not just a distraction... You help facilitate greater meaning. Entertainment happiness is not to be downplayed."
Dan Gray, ustwo Games
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"I think the design industry is a lot more diverse and inclusive than what games are, so we follow through on that. We have a big emphasis on people being interested in cultural and artistic endeavours outside of video games".
Dan Gray, ustwo Games
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